SKUM
{{Monster Table
| creature=
| style=
| size=Medium | type= Aberration (Aquatic)
| hd= 2d8+2 | hp=11
| init= +1
| speed= 20 ft. (4 squares), swim 40 ft.
| ac= 13 (+1 Dex, +2 natural) | touch= 11 | flat= 12
| bab= +1 | grapple=+5
| at= Bite +5 melee (2d6+4)
| full_at= Bite +5 melee (2d6+4) and 2 claws +0 melee (1d4+2)
| space= 5 ft. | reach=5 ft.
| sa= Rake 1d6+2
| sq= Darkvision 60 ft., amphibious
| fort= +1 | ref= +1 | will= +3
| | str=19| dex=13| con=13| int=10| wis=10| cha=6
| skills= Hide +6*, Listen +7*, Move Silently +6, Spot +7*, Swim +12
| feats= Alertness
| env= Underground
| org= Brood (2–5) or pack (6–15)
| cr= 2
| treas= None
| align= Usually lawful evil
| adv= 3–4 HD (Medium); 5–6 HD (Large)
| la= +3
}}
A skum is about the same height and weight as a human. Skum speak Aquan.
COMBAT
Rake (Ex): Attack bonus +0 melee, damage 1d6+2. A skum also gains two rake attacks when it attacks while swimming. Skills: *Skum have a +4 racial bonus on Hide, Listen, and Spot checks underwater.A skum has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Aberration Type Category:Aquatic Subtype Category:CR2 Category:Evil Alignment Category:Lawful Alignment Category:Medium Size Category:Underground Terrain Category:LA3{{OGL Bottom|the System 3.5 Reference Document|SRD}}